[MUSIC] Okay, we’re starting with a new drawing, so let’s just maximize the perspective. Viewport here. Let’s come over and create a ring shank or ring band. I should say so we’ll come to ring and ring wizard. And over here, Let’s just select a half round cross-section profile. Now we’ll come in and edit the settings for this. Just click on this tab here, and the first thing we’ll do is lets. Make this immense sweater, so we’ll make this say seven mil wide. It make it a bit more or less. We’ll adjust the thickness. Now, what we’re going to do is create a surface that varies in thickness up 2.6 of a mil, so we’ll make this band 1.4 mil in thickness Because what we’re going to do is create a surface That’s 0.67 up 2.6 of a mil higher than this. It’ll make a band roughly 2 mil in thickness, Okay, 1.4 plus 0.6 or give us roughly to milk using the texture 3d tool. Now the important thing is come down here and don’t select solid as your band to just choose either a comfort fit or a heavy comfort fit because this will actually create two surfaces, one surface on the inside of the band and one surface on the outside of the band, so I’ll just click comfort fit here, and that’s it. We’ll click the checkmark or the okay symbol are just the other thing. Sorry, just check your your ring size. I’m set in UK. The is a pretty standard sort of men’s size. It’s about twenty point, Three mil. It doesn’t matter too much at all about the size it using, but obviously for using immense ring sizes can be one of the larger ring sizes in your country, so just click on something or select something that’s appropriate for your region. Okay, that’s it, so let’s click the checkmark or the. OK, button to close that tool now. If we go into our shaded display mode here, just click up here and we select the ring band if we come over to drawing and come over to explode, you’ll see at the bottom that it says it’s exploded this surface or poly surface into two surfaces. Now we’ve got an inside surface. That’s inside of our ring band, and we’ve got an outside surface. Okay, so this is important because what we’ll do later on is join these two surfaces together and we’ll have a nice, smooth surface on the inside and we’ll have our texture on the outside of that ring band. Okay, now, just before we use the texture 3d tool. Let’s just make some copies of this. I think it’s probably easiest just to go to a top viewport to do this. So click down here on the top viewport scroll out a bit, just draw a bounding box around all of those elements and remember that if you hold down your Alt key on your keyboard and then drag in the direction, it will create a duplicate copy of your objects and we’ll make three copies here. Just hold down Alt again, just drag in the direction of the green arrow there, so we’ve got three copies of this ring band, so let’s just come back to our perspective viewport and let’s go to our render display here in our perspective, viewport and let’s select the first one of these three surfaces so just select the top of the surface, not the inside surface. Okay, we want the top surface the outside surface here, so just click on that. Come over to artistics and come over to texture 3d now. The first thing is, it wants to know the surface we’re applying this texture to so click there to select that it does come up with a default texture and we’ll change that in a moment. In fact, let’s change that now. Let’s click there and that will open up a dialog box that allows you to select from a multitude of different textures. I’ve got a few extras in here because I’ve created some of my own here, but you’ll see some of the standard runner gold textures in here, so let’s click on. This one actually is a good one. RG 0 for 2 Just double click on that to select it now. This is a nice texture. The reason is that it’s geometric, so that’s fine, but the way the texture 3d tool works is that any dark areas are recessed low and any white areas raised. OK, any grayscale here is anything that’s. Gray’s somewhere in between black and white. OK, now you can control that through the height here. So the height determines how tall or how high from black to white you have so white represents 1 mil in this case. Black group represents 0 okay now. This height is too high. We’re going to change this to 0.6 mil, typically point five point six million sign for using one of these textures. It’s enough, so as I say the white anything white, which I don’t think we actually have In this texture, anything darker will be or black will be raised or recessed. I should say at zero and anything. White will be up 0.6 of a mill. Okay, let’s just increase the U direction here so that we have more of this pattern happening here. We’ll leave the various. I think something like that’s actually OK. Three and the U is enough. Fix edges is by default on that’s important because it will wrap this texture around and will have a nice, neat seam. Okay, that’s the default setting, so let’s just have a preview of this. Just click the preview button here and there’s a preview of our texture. Okay, now, as I said, some areas are raised higher because obviously in those areas, there was a white value or something close to white. Anything dropped down is maybe a gray value and and anything that’s black is is dropped down right down low there, so it creates a sort of a nice whilst it’s a geometric pattern this it has some raising and stepping and stuff like that, so let’s just click the checkmark to close that tool down. We’ll fix up and make this a solid in a moment now. We need to join each ring individually, so I’ll just zoom in a bit here and we’ll come over to the drawing tab and come over to join and it will ask us what we’re joining and we’ll click the inside of each band and hold your shift button down and select the outside pattern and click join. And if you want to just come over to the properties tab, just a little color wheel there you’ll see that that’s now a closed poly, so us. Okay, so that’s what we need in order to 3d print and cast this ring credit an STL from it. Just come back to your front viewport and let’s just draw a line or zoom in here. We’ll start that at the very bottom quadrant. Just make sure your quad. Snap is on here at the bottom of your screen, okay. Checkmark indicates that that’s active and click on the very bottom quadrant and just draw that line. You’ll see it’s about a little less than 1.8 milk into height. Okay, so that’s okay, come back to the perspective view, so that’s it. I just wanted to show you that process quickly. I think it’s a good technique, particularly for men sweaters that they’re typically boring just with a scratch to finish. It’s a way to add a bit of texture in them. I had a bit of something different to your. Your word is okay. That’s it bye for now.